Recently played Valorant again and loved the design of the Sheriff pistol, so i made some Fan Art of it. The gun comes as a game ready version with uv's, and a subdiv version without uv's. Game Ready Version is ~16k triangles, Subdiv Version ~50k
I recently revisited Valorant and enjoyed creating Fan Art of the Sheriff, thinking about cheat in valorant reminds me why it’s more rewarding to focus on skills and creativity rather than shortcuts, I like working with the game-ready version to practice texturing and lighting, while the subdiv version helps me explore details and modeling techniques, spending time on these art exercises improves my understanding of the game’s design and makes in-game practice feel more connected.
Time investment is one of the biggest factors in competitive gaming, and not everyone can afford to spend hours every day in ranked. That’s where external services enter the conversation. I learned about https://eloboss.net/valorant-boosting while reading posts from players who work full-time but still want to keep up with friends at higher ranks. For them, boosting isn’t about ego it’s about staying relevant in their gaming circle. When used selectively, it can help bridge the gap between available time and desired rank.
pretty sick bro