Infinite procedural terrain

  • December 20, 2021
  • 1,746 Downloads
  • 63 Likes
  • Blender 3.0x
  • Render: Cycles
  • Creator: mark06gt
  • License: CC-0
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Description:

An infinitely scalable terrain of mountains, farms, roads, villages, houses, rivers, lakes, and forests. The terrain is created with a single texture using procedural noise and displacement. To create larger or smaller terrains, just adjust the size of the array modifiers. The procedural texture will do all the rest.

Comments:

  • JonLat profile picture
    JonLat

    Thank you ! There's some great info here, as well as a very useful idea/file.

    Written December 28, 2021
  • mark06gt profile picture
    mark06gt

    I'm glad it was useful.

    Written December 28, 2021
  • baldyman profile picture
    baldyman

    That's really cool! Thanks!

    Written December 29, 2021
  • mark06gt profile picture
    mark06gt

    You're welcome.

    Written December 29, 2021
  • bobal57 profile picture
    bobal57

    Great job !

    Written December 31, 2021
  • mark06gt profile picture
    mark06gt

    THANKS

    Written December 31, 2021
  • absolutemad profile picture
    absolutemad

    This is great! Thank you!

    Written January 15, 2022
  • mark06gt profile picture
    mark06gt

    Thanks for the feedback.

    Written January 17, 2022
  • wilsimar profile picture
    wilsimar

    great.. thank you

    Written April 22, 2022
  • mistressmidnight profile picture
    mistressmidnight

    its to much for my pc to handle maybe a chunk generator?

    Written May 11, 2022
  • mark06gt profile picture
    mark06gt

    Try lowering the number of divisions on the plane and use smaller arrays. That should reduce resources.

    Written May 12, 2022
  • NMtraveler profile picture
    NMtraveler

    Very interesting stuff!

    Written October 16, 2024
  • graffickattack profile picture
    graffickattack

    Absolute genius work! I'm new to procedural generated creative works and I'm very intrigued at the source of abstractions in logic to create the final produced work.

    Written February 14, 2025