Sintel Lite 2.57b Staff Pick

  • May 09, 2011
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: BenDansie
  • License: CC-BY
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Updated file to work with Blender 2.57b Official Builds.

CC attribution the same as at, details at:

A ‘lite' version of Sintel for testing features / bugs and just general learning and experimentation.

High res, low res, fully rigged with a lighting setup - now supporting mesh lights and Indirect Lighting (Approximate) better than the previous file.

Feedback / further info at

I still don't know when the rest of the files are getting hosted online, so DVD remains the main access to the rest of the official Durian files.

File is compressed. It will save quicker if you deselect compress in the save menu when making animations.



  • erik90mx profile picture

    hooo God!! I will study it and improve my skills >:9 thanks again for the grat idea of a lite version.

    I realy need know about node materials and these stuff :/


    Written May 09, 2011
  • SalatielBR profile picture


    Written May 11, 2011
  • poifox profile picture

    Sintel is so hot.

    Edited May 13, 2011
  • mofx profile picture

    LOL, best comment ever.

    Edited May 13, 2011
  • Dracio profile picture

    Hy Ben, Sintel Light is a amasing rigg and you solvd a problem I am unable too detect

    I also made a Rigg with IK FK Sliders witch is alfter Linking the Groud into a new Blendfile dosen work... the sintel light file does work very well so you oviest solved the probelm.

    I would like to send you an E Mail with the file if would like to take a closer look so pleas email me at

    I am looking forward to hering from you Christoph aka Dracio

    Written May 31, 2011
  • Shader profile picture

    on that rig I am trying to learn character animation. the first one already here :)

    Written June 29, 2011
  • Shader profile picture

    hey men! I've got a question about FK / IK synchronization. for example: till frame 50 Sintel's arm animated with FK and from frame 51 she grabs spear - it must be in IK. but when I switch to IK... her arm dragging back to IK-effector. as last I am asking you: is there some method to synchronize these two effectors? I mean something about buttons "IK to FK" and vise-versa.

    Written June 30, 2011
  • Shader profile picture

    thanks, I watched this video 2 times. On one man answered to similar question: "...this would only be possible (correct me, if I'm wrong, anyone), if the IK-bones would all be in a seperate armature (or the FK-bones). Otherwise, it'd create dependancy-cycles. I did such a setup myself only recently, and it can be done, but then I bumped into the following problem: Having more than one armature-object in your rig breaks the whole linkability of the rig. Cause (for whatever reason) you can't apply more than one (armature-) object per (linked) group inside your production-file. And no, you can't avoid this by putting one armature into another group. Been there, done that. Won't work at all. Maybe something similar could be (somehow) achieved via python, without constraints at all, like copying LocRotScale from one bone over to another via python only if a button is clicked, but I really can't tell you, my python-knowledge is more than rudimentary, sorry. So after all, guess you gonna have <strong>to sync</strong> those <strong>by hands</strong> "

    may be I feel myself too spoilt after Maya and MotionBuilder, but I think it would be nice to have automated sync between FK and IK effectors.

    Written July 01, 2011
  • Jonathan Kim profile picture
    Jonathan Kim

    forget turbosquid. Blendswap rocks!!!!!!!!!!!

    Edited November 24, 2011
  • AfroSnackey profile picture

    Turbo squid wouldn't be an option if I had no other choice!

    Edited March 07, 2012
  • Beowyn profile picture

    This is a beautiful model and fantastically rigged I'm having some fun now with some animation. Maybe one day I could make a model as good as this. Thank You :D

    Written February 09, 2012
  • JeremyL profile picture

    Thank you this is awesome.

    Edited March 15, 2012
  • ahmedkeskin profile picture

    Thank you!

    Written March 21, 2012
  • dalibb profile picture

    Thank you!

    Written April 14, 2012
  • theparodypirate profile picture
    theparodypirate;v=9i9NNMWVbSk is where you will find the finished dance i did using this blend

    Written June 04, 2012
  • Ravenman profile picture

    This is an awsome model and all the detail like the hair and the rigging, Thx.

    Edited July 18, 2012
  • zonax2008 profile picture


    Edited July 21, 2012
  • LucarioXL profile picture

    This is amazing. Only thing is, I found out this was already used in an animation, so I'm not going to use it. My quest for a good rigged model continues...

    Edited July 27, 2012
  • claus007 profile picture

    Great work! The boots look a bit like rubber :-) but for me I don't care!

    I used it in my animation - and I hope I did the credits right !

    Written August 05, 2012
  • Emoyosune profile picture

    I downloaded this, thank you.

    Edited January 11, 2013
  • Mr.Simon_9 profile picture


    Edited January 19, 2013
  • gregzaal profile picture

    Ported the full Sintel model on the DVD to cycles materials if anyone's interested :)

    Edited January 24, 2013
  • yehuabe profile picture


    Written February 08, 2013
  • mmrashad profile picture

    Just got into character modeling, this will be very useful when I get into animation and rigging, Thank you very much for this!

    Written February 21, 2013
  • assholistic profile picture

    as me a noob for blender, sincere thanks for sharing this model.

    Written March 09, 2013
  • Fixxy profile picture

    Thank you!

    Written March 20, 2013
  • BabyShadow1 profile picture


    Written August 03, 2013
  • Toetorz89 profile picture

    Good model :D

    Edited December 23, 2013
  • youbache profile picture

    really nice thank you man !

    Written December 28, 2013
  • lugarius1990 profile picture

    Um i have a problem. When i downloaded it. It says that it cant open because its in a different format or damage. How do i fix this?

    Written August 18, 2014
  • Myths profile picture

    When I try to import this into UE4 I get the error "Multiple roots are found in the bone hierarchy we only support single root bone". What do I have to do to fix this?

    Written March 14, 2015
  • NerdySquirrelG2 profile picture

    Can you make a version with just the base? I want to use here in one of my animations, and want to give her different cloths.

    Written July 21, 2015
  • Dulwint profile picture

    How to control the facial expressions? Otherwise awesome

    Written April 07, 2016
  • EzVasxc profile picture

    Very Nice!, Thats Rigged! Thanks

    Edited May 22, 2016
  • fufus profile picture

    blender rules tnks

    Written September 05, 2016
  • renlaide profile picture

    is nice

    Written October 01, 2016
  • wave3d profile picture

    Thanks a lot!!!

    Written March 06, 2017
  • marthana80 profile picture


    Written March 18, 2017
  • zygelon profile picture


    Written August 02, 2017
  • Allengib profile picture

    As many comments left I guess it has to be really bad ass. After all it looks like it is.

    Edited November 10, 2017
  • aoi87 profile picture

    Thank you !!

    Written December 26, 2017
  • kompgrafx profile picture

    love this model, great work

    Written July 20, 2018
  • yewali6448 profile picture

    like button is broken

    Written March 30, 2020
  • jedinht77 profile picture

    great thanks

    Written August 21, 2020