Medieval House 004 - Tavern Staff Pick

  • May 14, 2021
  • 479 Downloads
  • 32 Likes
  • Blender 2.9x
  • Render: Cycles
  • Creator: Gorgious
  • License: CC-0
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Description:

Fourth installment of my medieval houses : A Tavern. Only procedural materials, no baked textures. Made for Cycles but the materials should work with Eevee and low Ambient Occlusion. 72 k Tris with subdiv, 32k with Simplify set to 0

Comments:

  • Plummeraptor profile picture
    Plummeraptor

    Sorry to bother you with a potentially lengthy (maybe whiney) question, but how did you learn how to create any of this? I've looked at your Node set ups for Compositing and Shading... Its an incredibly intricate web of things that makes the final render incredible; especially considering that the model itself is a set of quite simple parts. Of course, I want to reach your level, but feel largely lost in trying to find the logical steps that will help me get there.

    If you do decide to reply, big thanks in advanced.

    Written May 25, 2021
  • Gorgious profile picture
    Gorgious

    Hello ! Don't sweat it, I'm pleased by your interest :) I'm afraid there is no one-step logical explanation to your question, and it's a neverending journey. I would summarise it like this (in no particular order) :

    • Familiarize yourself with the software : Watch tutorials, and redo them with your own twist, visit community forums, read the docs

    • Study the fundamentals : Color, Lighting, Composition, Storytelling, Perspective, Perks and shortcomings of ray-tracing and realtime engines, etc.

    • Learn from the world : Look at source material pertaining to what you want to achieve, study what other artists make, but don't blindly copy what they do, and don't feel discouraged by seemingly more talented people. Most of the time they simply put more time and energy than you did to get there. Go outside and look, study your environment : Where does moss grow ? Where do cracks appear in a wall ? Where does litter accumulate ? etc.

    • Start small, iterate, don't be afraid to throw things in the bin. Start with a minimal viable "product", finish an artpiece with it, then go do something else. Set a deadline, keep with it. If you feel like it's going somewhere, expand it. Add cracks, vary the color scheme, give it some personality. Try it on a spaceship maybe !

    • Invest time and look back from time to time : I spend on average one or two workdays time on each piece, but for instance the bricks shader is the result of many, many materials I started from scratch, developped to a point where it's not manageable (like right now :) ), and threw it in the bin. then I start fresh, using new and improved workflows, trying to keep up with the latest shiniest features of Blender. Remember to be mindful of where you are going with your creations. It helps greatly to have a clear goal in mind. It doesn't have to be set in stone, and it won't because you'll learn new things and keep pushing the goalposts further away.

    Hope that was interesting :) I am by no means an expert on the subject, and the more I advance, the more I feel like a newbie in the field, but it's a thrilling journey !

    TLDR : Study, Practice, Create, Reflect, rinse and repeat

    Written May 25, 2021
  • Scorpion8 profile picture
    Scorpion8

    Love your work. Is it possible to use a modified version of this in a village for a game I'm working on?

    Written May 28, 2021
  • Gorgious profile picture
    Gorgious

    Of course, do what you want with it :)

    Written May 28, 2021
  • Scorpion8 profile picture
    Scorpion8

    Thanks

    Written May 28, 2021
  • Abhinav Bhat profile picture
    Abhinav Bhat

    Thank a lot for CC-0 GREAT WORK

    Written June 05, 2021
  • JasonJ profile picture
    JasonJ

    beautiful work. very impressive!

    Written June 06, 2021
  • Yamilf profile picture
    Yamilf

    Gorgeous, your work is very beautiful, congratulations, may God continue to bless you, and you have a very good aptitude for giving your best to others. Thank you

    Written June 11, 2021