Abstract futuristic skyscrapers and towers, stylized with vibrant colors and bright lights!
These models work with both Eevee and Cycles. All texturing procedural.
Each building also has an optional Night Mode with emissive shaders. This can be applied by changing the marked materials from the default shaders to the 'Night Mode' shaders.
Vert / Face counts:
Sky Dome Tower: 54,084 vertices 35,973 faces
Sky Bubble Tower: 16,400 vertices 16,152 faces
Red Cage Tower Base: 75,640 vertices 77,860 faces
Red Cage Tower Stacked: 226,920 vertices 233,264 faces
Column Tower: 22,820 vertices 22,750 faces
Hope you enjoy and have fun using these towers!
For the towers: I planned the general shape on paper, and made it with base shapes. For windows, I subdivided the base shape and used "insert face > individual". Then I duplicated that object and resized / rotated / moved it to make the full tower. Then I added the extra elements (walkway, center stem, outer cage, etc)
For the images: Two planes, above and below the camera, that use the tower collection as a particle system, with randomized scale. Then I added 2 suns, fog with a volumetric shader, and finally changed saturation / contrast / brightness using a mist pass, as well as glare + lens distortion + sun beam effects in the compositor. Hope this helps!
this is the (REAL) blender king amazing work, btw how did all 958 of yall download this but there is only 27 likes like how, welp ima be the 28 and download it :)
Cool Dude!!!