Procedural Cloud For Cycles (Easy Customization)

  • December 04, 2020
  • Blender 2.9x
  • Render: Cycles
  • Creator: gallus-gallus
  • License: CC-0
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This procedural cloud is made using blender 2.91’s ability to convert meshes into volumes. You can customize this cloud super easily: simply create a rough cloud shaped mesh, select volume object, and set its first modifier’s object field to your cloud shaped mesh. That’s it! Don’t forget to hide your cloud shaped mesh from the render. The volume displace modifier is then used to make the volume look cloud-like and natural (this is already set up).

Nishita Sky Environment Texture and cloud texture are already set up and ready to go. The compositor also has the denoising node set up to make rendering super fast!


  • arethahahah profile picture

    can this work with .79

    Written December 26, 2020
  • gallus-gallus profile picture

    No it can not, sorry. It is only supported on Blender 2.91+.

    Written January 09, 2021
  • Bao2 profile picture

    It needs a UFO only

    Written March 06, 2021
  • qasdfasf43 profile picture

    I don't know how it works. Create a new mesh (i.e. a plane) then select 'Volume Object'.... is where I get stuck

    Written April 06, 2021
  • gallus-gallus profile picture

    The volume object is the object (it is already created) that contais the volume. You'll find it in the list of objects, or you can just click on the current cloud to select it. I hope this helps!

    Written April 08, 2021