scifi gun (Game Ready)

  • November 01, 2020
  • 101 Downloads
  • 8 Likes
  • Blender 2.9x
  • Render: Cycles
  • Creator: Fxnarij
  • License: CC-BY
You must be logged in to download.

Description:

I made this gun recently and ppl told me it looks cool so I'm uploading it here :) without the Laser beam its 33,912 triangles or 17,122 verts. No UV's Yet, maybe ill ad some in the future

Comments:

  • Gargiulo____ profile picture
    Gargiulo____

    really nice compliments

    Written November 04, 2020
  • Gargiulo____ profile picture
    Gargiulo____

    really nice compliments

    Written November 04, 2020
  • Fxnarij profile picture
    Fxnarij

    thx :)

    Written November 05, 2020
  • TheBeeOneInFive profile picture
    TheBeeOneInFive

    perfect

    Written November 05, 2020
  • Fxnarij profile picture
    Fxnarij

    thatnk you Bee! ^^

    Written November 25, 2020
  • TheBeeOneInFive profile picture
    TheBeeOneInFive

    perfect

    Written November 05, 2020
  • Fxnarij profile picture
    Fxnarij

    thank you!

    Written November 05, 2020
  • Plummeraptor profile picture
    Plummeraptor

    Hi, I am still learning how to make models like this so would love to pick your brain with some questions if that's ok? Feel free to ignore them, the work is great :)

    • How did you achieve the nuts and indents in your mesh? Did you use booleans or a hard-surface plugin?
    • You say the model is game ready but there are some N-Gons. Do the N-Gons not matter if the mesh isn't going to deform in any way?
    • With the barrel (I think I name it right, the geometry before the muzzle piece) I can see that you a cylinder mesh that looks to have its edges in a twisting motion so you could make like a curved extrusion. How did you achieve this? It's awesome.

    Thanks for your time in advance :)

    Written November 24, 2020
  • Fxnarij profile picture
    Fxnarij

    Thanks for the compliments, plummeraptor!

    So, for the nuts i pretty much just selected a bunch of faces, insetted them and then used loop tools to turn them into circles. Sometimes i had some overlapping faces, so i reconnected some verts here and there. Then just extruding and insetting to get the rest of the shape ^^

    Yes there are some Ngons, but as long as they dont cause anyshading issues / are not deforming in anyway, its okay to use them. If you are making a movie quality asset tho, everything has to be quads or tris if absolutely necessary (check my asset library if you wanna see a few examples ;3 )

    for the threads in the barrel, i juse made the shape linear at first (normal cilinder, then extrude it as you want), and for the twisting i used a simple deform modifier with the mode set to twist.

    Written November 25, 2020
  • stud.dsj.blender.DY profile picture
    stud.dsj.blender.DY

    hi can I use this in a non-profit short film that does not make profit?

    Written January 06, 2021
  • Fxnarij profile picture
    Fxnarij

    you are welcome to use this in any project (even profit making ones) if you credit me properly (Put my name in the credits/description). Also, make sure to send me a link to your project so i can check out your awesome project!

    Written January 12, 2021