Hey Guys,
first of all thanks for your feedback on the first Vol1. Please give me a like here if you appreciate this.
So I put a lot of work into this second Vol2. Most textures are done by me and are PBR, all Textures are CC0 so you can use it where you want. Please give me a like here if you use it.
I couldnt include library Previews (the file wouldnt upload). but you see whats inside here and for easy appending stuff, everything is labeled and Complex Objects are in extra Collections.
All objects are aprox. realworld scale.
if you wanna help me out, watch mthe music video i made for my brother :D
https://www.youtube.com/watch?v=Dq-pshJGF-g
With better Topo now THANK YOU @Ulan B.C.
**IMPORTANT:
Since it wouldnt let me upload this file with large Textures i had to downscale them but you can get the full resolution textures from me here: https://www.dropbox.com/s/shdt2ucatoxbh9d/textures_Vol2_Kitchen_Assets.zip?dl=1 **
I Hope you enjoy please give me Feedback / Critique in the Comments.
Cheers. Davilion
this is so sick. if i was an interior guy, i would use it 100%, amazing.
Thank you! This link should work for the HiRes textures: https://www.dropbox.com/s/shdt2ucatoxbh9d/textures_Vol2_Kitchen_Assets.zip?dl=1
:) thnak you no problem i hope you enjoy, if you want let me know what can be made better and would love to see where the stuff ends up in use :D only if you want ofcourse
:)) ,great you liked it, if you want let me know what could be improved in future packs
Hi, Davilion. First off, I just want to say a huge thanks for releasing this. I've always wanted to make/model a kitchen, but never got around to doing it cause the amount of props and items needed to make the scene believable put me off. With both Vol.1 and Vol.2 of your assets, I've finally been able to render my first kitchen scene! :D
That being said, I found a few issues with the models. While nothing's broken or unusable from a visual standpoint, there are a couple of technical issues you may want to look into/keep in mind for your next asset pack. First and foremost, a number of your assets have their normals facing out instead of in. I honestly only discovered this by accident, and the fix is pretty easy, but I figured you might want to know. :) (Some jars in Vol.2 needed to have their Screw modifier set to -360 instead of 360 in order to get their normals facing the right way.)
Also, I noticed some odd artifacts on the Grater object (from Vol. 1) while in Face Orientation mode. On a whim, I did a Merge By Distance on the object and removed a whopping 200+ vertices. There were also 8 vertices I removed via the same method from...one of the pots. Can't remember which one, I think it was the smaller one.
Probably the biggest technical issue I came across is the topology on the jars for candy, cereal, etc. from Vol.2. There's a ton of geometry on those jar objects, to the point where it's complete overkill in some places. Xerxes claimed his army could blot out the sun with their arrows, and your jars have places where they're totally blotted out by the sheer density and number of edge loops. Detailed models are great, and I'm all for them, but...yeah. This was definitely too much. I don't know how it got so dense, maybe you beveled some edges and added a subsurf modifier on top of that as well(?) There's also an abundance of triangles in the lids of the jars. I was wondering if this was intentional, maybe to get cool reflections and patterns? I'll admit to attempting to clean the geometry up a bit before realizing the triangles might've been intentional. XD
Hope this was helpful and not mean. I honestly really like your asset packs and really appreciate you putting them out for free. Technical issues aside, you could've easily locked these packs behind a paywall. Guys like you are the reason hobbyists/amatures like me get to play around with 3D without having to break the bank. :)
Hi Ulan :), first of thanks alot for using the librarys, Volume 1 has a lot of topology issues aswell and I am aware of that (just didnt have the motivation too rework here yet)
I will look into the said issues, some models are so dense because i first modeelled them via curves and screw modifiers and then applied and shaped them. But thats not really good topo, ill have a look and reduce them thanks for sharing ^^.
If you want hit me up with ur Renders using the objects. Do you have any wishes for things missing in
Hi Again Ulan,
thanks for your info I updated this blend now, and rebuild some parts should be alot cleaner now
Cheers Davilion
A knife rack and a draining board/dish rack would be cool to see in a future release of the Kitchen Essentials. Also a mug tree. :)
P.S. Bit of a noob question, but...how does one go about sharing renders here on BlendSwap? I don't know if it's because I'm using a phone, but there doesn't seem to be an option to send or post renders.
i dont think you can share them here directly but if you put it anywhere on social media or another website you can share a link i think, i'll look into adding those items when i have the time, thank you :)
Hey again, Davilion. I don't really have any social media, but here's a link to a folder if you're interested in seeing how I used your assets: https://photos.app.goo.gl/q1fPHYUQ3nV9gLRV6.
Granted, most of the renders are exterior shots. But I plan on making more renders of just the kitchen whenever I get more free time. (Also, since this is my first ever attempt at building out a kitchen in 3D, I'd appreciate any and all advice you may have on lighting, composition, camera angles, etc.)
Thanks again for making these asset libraries, and I can't wait for Volume 3! :)
Hi there Ulan, :) first of all thank you alot for sharing. Since i Mainly work in FMCG Design its not my main Category but here are some sugestions:
Composition, The outdoor Shots are on the first look a bit harder to read, the curtains and the door jump into the eye alot and have too much focus i think, maybe darken the backdoor handle so its not so high in contrast (more depth), maybe push the curtains more to the side of the windows, (clear view of interior),
I like the sunshine on the left alot also the light in the nightshots,
what you could also think about is ab bit mor towards story telling. Why is the fountain placed there next to the rock (how do they react with each other and the environment) ,
Why is there an empty French press coffe brewer next to the cup and the milk, give them some story maybe in the background have a hot water heater with a steam image plane or give them more meaning i think. (also the scene is a bit dark / maybe its also my fault the cup seems a bit too big in size and the french press abit small)
Keep it on :)) gj Cheers Davilion
How are you so good? Whenever I try to do something like this, it looks PATHETIC.
Also, if possible, can you make a vol.3?
Hi There Guy Tobles, well i dont consider myselth very good, its just learning by doing i guess, Currently my Time is very limited but maybe there will be a Vol.3 in the future with some geometry nodes stuff
Cheers Davilion
hey Thank you OBI_Ron if you like , you can watch my music video :D https://www.youtube.com/watch?v=Dq-pshJGF-g
Hey, thanks for sharing this. Are you able to share the kitchen scene?
Hey utsabgiri , Sorry but i cant share this one, but its just a couple of extruded cubes with some beveling and I slightly opened the cabinets for more realism
Great work bro .. much appreciated i am gonna use this assets in my render :)
thanks a lot Sahil, share the result if you want with me :) and if I could do or change anything to make it more usable
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Love the glass material