SIMPOL HUMAN V2 (male/female/rigged)

  • July 26, 2020
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: 247wkman
  • License: CC-BY
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An intended start point for human characters (use the unmirrored models..) or a simple pose ref dol. The toon materials should make things stand out clear! made in 2.7- as much as i like 2.8 collections for clear layer naming and inf layers, it breaks 2.7 materials and i don't want to go over to it yet...

A tweak over my previous version- i added basic neck/collarbone geometry that is still super simple and easy to manipulate and forms the basis of a good foundation when subsurf is applied- though some slight edge-flow retopology wouldn't hurt to direct flow of the armpit faces around the shoulder (example provided but i'm not doing a tute- just add a new edge flow across the chest and meet it with the new armpit/shoulder loop!) I re-colored the bone groups: yellow for grab, red for rotate, blue for ref/alignment. Also added stretch point bones for the limbs- switched off by defalt!
I simplified the webs between fingers and toes- splay tidier for low pol games and subsurfed still looks ok. Also set the palms face down and removed the pre modeled forearm twist- it just wasn't working! Did not resolve the n-gons in the hands and feet as they are dealt with nicely by subsurf- you can tri them off yourself if needed. Left a bunch experimental junk in the basement- deleted tones of failed shoulder/collarbone rehashes- kept drifting from simplicity! old versions with fin/toe webbing and simple(r) shoulder geometry on first layers. Threw in some ears parented to the head bone!


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