Imperial Eagle Spaceship (Imperfect) Fan Art

  • July 23, 2020
  • Blender 2.8x
  • Render: Cycles
  • Creator: Xali
  • License: CC-0
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I spent a little more than a week practicing shrinkwrapping hull- panels to a base mesh and this is what resulted from that. I know it's not a perfect replica of the 3d model from Elite Dangerous, but I wanted to get most of the general modeling skills from this project, and I think I did. Please enjoy :)


  • ThunderOwl profile picture

    Interesting, how exactly that wrapping of panels was done? Thank you

    Written July 27, 2020
  • Xali profile picture

    I created flat planes that matched the shape of the hull panels as you can see from top view of the ship(The White Panels). I then added a shrinkwrap modifier to each panel individually and set the target as the black base mesh that is underneath all of the hull panels. I think the base mesh is almost completely covered, but ,basically, it matches the general shape of the Imperial Eagle with a subdivision surface modifier. It's important to set the "mode" as "project" and not "nearest surface point" under each shrinkwrap modifier. Then I dragged each panel down until they followed the curvature of the base mesh surface. You can add a solidify modifier to each panel or extrude all faces at once, which by default, will extrude equally and give the hull panels a bit of thickness. Sorry for the long description.

    Written July 29, 2020
  • Xali profile picture

    If you have any more questions, feel free to ask. I don't mind

    Written July 29, 2020