This blend is using volume lighting, Sub Surface Scattering on the skin and Hair made with the Hair Tool addon. The Hair is both Rigged and a Cloth sim. Check out the technique here: Softbody Hair I used Cloth instead of Softbody, but the rigging and weighting technique is the same. The outfit was made in Marvelous Designer. Eve, Outfit and Sword textured with Substance Painter. By using Filmic Colormgmt and Volume lighting, you can crank up the values super high without blowing out highlights. This also means the sub surface skin gets nice glow from back lighting. Enjoy
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Wow! Agreed! That is spectacular work! I am awed...That gold detail is that is so realistic!
Oh wow. This is very well done! How incredible of you to add this to blendswap! Thank you!
Thanks Mike, nice someone takes the time to comment. Cheers