A node group that generates a completely procedural and realistic crystal shader.
This post was made to share the shader not the 3d model, the one you find in the file is just for demonstration
I downloaded a generic crystal 3d model and placed it in a nice way. The smaller crystals are generated form a particle system (the 3d model is the same as the big one). I set up an hdri for the lighting. The shader is the one you find in the file (also with the same settings)
HI MarkMiso, how did you create your shader? I'm very curious to know.
This is really lovely. Looking forward to trying it out! Thank you for sharing!
Really nice and realistic