Nick Wilde for Blender 2.8
Original version can be found here: https://www.blendswap.com/blends/view/87031
- Converted to Blender 2.8 file format - One bone removed from each arm - Rigged arm control added (It works really smart now!)
The automatic conversion uses the new hair/fur shader automatically. It looks good for me, so I did no further changes "by hand" there. The file size was reduced from 163 MB to 56 MB by the automatic update. Please tell me if something is missing.
I rigged the arms. You will find a small circle in the location of Nicks Hand. By moving it in pose mode, the whole arm will follow now. (Similar to the Judy Hopps model). I think moving the arms is much better now. After moving the small circle you can rotate the other bones (e.g. "Arm1" bone) by hand to avoid his arm going threw his body.
There was one bone too much in his lower arm. It looked as if his arm was broken there. I removed one bone, so the lower arm only contains one bone now.
The updated Judy Hopps model can be found here: https://www.blendswap.com/blend/23220
Please press like :)