Lorraine is an exercise in various particle techniques and cloth and hair simulations. She also comes with several assets that can be (with some adjustments) used separately from her; hair, dress, shoes, earrings, and a set with a particle carpet floor.
Lorraine's hair is made up of four particle systems, one for the main hair, one for the bun and two for the fringe. The fringe sections have Hair Dynamics set up and ready to bake (the quality is set medium high, so this could take some time, depending upon processor and memory). Lorraine also has particle eyelashes and eyebrows.
Lorraine's Dress has particle rhinestones which stick to the dress for the cloth simulation. The modifier stack order on the dress is very important for making this happen: the rhinestone particle system must remain below the cloth sim. There are also particle rhinestones on Lorraine's shoes and earrings.
Lorraine herself is largely based on a MakeHuman mannequin from MakeClothes, which I re-sculpted, textured and rigged myself. She has no insides and her eyes don't move or blink.