FYI - The clear glass is only transparent in Cycles, not in EEVEE... For it to be transparent in EEVEE, you need to set the clear material "Blend Mode" to "Alpha Blend", and use a "Transparent BSDF" node, instead of relying on transparency in the Principled BSDF. You can read more about this here:
The logo emboss might require a different method for EEVEE.. in which case it might require two separate shader setups with two material output nodes, one for Cycles, one for EEVEE.
Excellent model...
FYI - The clear glass is only transparent in Cycles, not in EEVEE... For it to be transparent in EEVEE, you need to set the clear material "Blend Mode" to "Alpha Blend", and use a "Transparent BSDF" node, instead of relying on transparency in the Principled BSDF. You can read more about this here:
https://blender.stackexchange.com/questions/81851/does-transparency-work-in-eevee
The logo emboss might require a different method for EEVEE.. in which case it might require two separate shader setups with two material output nodes, one for Cycles, one for EEVEE.