This is Aksel, length 192 cm, weight about 126 kg. Scale 1:1. The textures resolution is 4096p and some invisible parts are deleted. The skin material uses the Principled BSDF with SSS.
Made in cooperation with my friend Bellatrix, who came up with the original idea, to use when ever needing this kind of character in a scene and an excuse for experimenting texturing scars, wounds and bruises.
Buildt and rigged using MakeHuman 1.1.1 standard topology 13378 faces, and the default skeleton no toes with face bones. Exported using Mhx2 scale units meter. Some of my own MakeHuman targets (shapes) is added to enhance the base mesh and also using my own nails and teeth.
In Blender added some corrective shape-keys and corrective smooth modifier to adjust some of the deformations but the legs still look bad if bent to much. Aksel is only ment to be used in still image renders and never tested animated.
All modifiers, also Subsurf x1, is activated and can make Aksel a bit hard to pose. The swimming trunks does need some manually adjustments depending of the pose.
The textures, except for the tongue (original MakeHuman) is made by me. Aksel's color texture is based upon an original MakeHuman skin and the tattoos is license CC0 from various sources.
The .blend file includes the character, some poses shown in the preview images, materials, textures and HDRi "Studio Small 01" license: CC0 from https://hdrihaven.com, a shadow catcher and a camera.