Large Muscled Man Division 4

  • July 13, 2010
  • 1,345 Downloads
  • 2 Likes
  • Blender 2.4x
  • Render: Blender Internal
  • Creator: MatrixNAN
  • License: CC-0
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Description:

A Large Muscled Man. He is a WIP currently. Things that need work are the upper legs the muscle structure is incorrect. He also needs to be texture painted and further detailed.

I have worked on this model with ZBrush and Blender and Nick Zuccarello worked on it with ZBrush and Maya. Its saved into a Blender file format.

You can use the model for commercial and non-commercial purposes. I am not finished with the model and its still a work in progress, but I have uploaded it so that it can be a reference for the Durian project early of its completion. My hope is that this will make for a very good base male model for my project and others that want to use it.

Cheers,

Nate Nesler

Comments:

  • MatrixNAN profile picture
    MatrixNAN

    Sure man go for it. Nice Normal map for your super low poly character model. :) ;) Nick and I are not really requiring attribution but its nice if you want to. The only problem with creating a large chain of attribution is what if you are trying to make a short video and several people worked on 1 item and you have thousands of items in the scene. You could end up with credits with thousands of people in them. It could end up taking as long to put the credits together as it does to make the short video. I just don't want someone to download it and then make claim that they made it or turn around and sell it. I have no problem with it being part a commercial work etc.

    Written July 14, 2010
  • MatrixNAN profile picture
    MatrixNAN

    get Division 1-6 in 1 7z zip file off my site. I will try and add Division 7 later on for Blender 2.5 Alpha 2 or higher only.

    http://www.hyperactive3d.com/index.php?option=com_content&view=article&id=9%3A3d-large-muscled-male-model&catid=4%3Afree&Itemid=7&lang=en

    Edited July 14, 2010
  • Souto profile picture
    Souto

    Que coisa maravilhosa! Perfeito . . .

    Written May 06, 2013