* Chordata:The motion capture system that you can build yourself * http://chordata.cc *
3D model originally Created by Alexander Lee alexanderlee1.deviantart.com www.youtube.com/user/AlexanderLee1
and modified to match motion capture requirements by: Francois Medina www.francoismedina.com
Please attribute this model to Alexander and Francois if you use it in your work, in accordance with the Creative Commons Attribution-ShareAlike license: http://creativecommons.org/licenses/by-sa/3.0/
Changelog: [2019/05/17] -Rename bone from "Dorsal.001" to "Neck" -Optimized for Default biped configuration (https://wiki.chordata.cc/wiki/Default_Biped_Configuration) * Neck and clavicles as NOT capture bones * Neck and clavicles with inherit_rotation [2018/08/21] This model and rigging were modified to be used in real time motion capture visualization: -A polycount reduction has been made in order to optimize it for real time visualization. -Some parts were retopologized to better adapt to the movements of a real person, including: -shoulders -knees -crotch -The overall proportions were changed to match those of an average person from our area (mediterranean) -All the bones were set to NOT INHERIT ROTATION, if you are using this model to make some normal animation perhaps you will prefer to change it. Go to: Properties editor> Bone tab > Relations > Parent and check "inherit rotation". -Some helper objects were added to visualize the calibration process when capturing
If you want to learn more about the motion capture process visit our website: http://chordata.cc
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