...yeah, he is a cool guy
Mateo has a flexible and easy to use rig, designed to provide the best performance to the animators.
Features
Don't forget activate "auto run python scripts" in your blender user preferences before open this file
this model include this awesome cassette in case
https://www.blendswap.com/blends/view/75228
and this Hdr from Hdri haven
https://hdrihaven.com/hdri/?c=outdoor&h=woods
you can find more of my characters in blender market
https://www.blendermarket.com/creators/davidrodriguez
haha. yes! I not noticed that before I think if we do little changes he could be jimi hendrix!
Hey, David, I just want to say, great work! I just downloaded your blend. However I have a few questions... Well, Mateo's butt cheeks are stickin out of his shorts, which is ok, but would you know how to fix that? You know, just wanna cover Mateo's bare buns, he probably like that. And also, Mateo's gums seem to be detached from his lips, which is also ok because Mateo wont be screaming or doing any large facial expressions. Just some questions. Anyway, GREAT WORK!
TheBobfather, thank you, don't care about if the Mateo's butt cheeks are stickin out of his shorts, it will not be rendered, it have a mask to fix that, the mask is disable in the view port because it reduce the performance in animation, but you can enable selecting the root bone and changing the value of the "mask" property in the property panel (the mostly of the bones have properties to change the behavior or enable and disable features)
Don't forget activate "auto run python scripts" in your blender user preferences before open this file and the IK-FK switch of the limbs can be found at the rig UI in the properties tab
Wow great model, fine rig!! looks like the King of Pop in his better days Thanks a lot
Nice rig ! How can I speed up performance when animating and rendering ?my laptop is an AMD A10 with 8 gigs of ram. Also is it possible to use the blender render instead of cycles ? Thanks
thaks! better performance than that is difficult, maybe hiding his clothes. that shader not work in the internal but it is not complicated to reproduces something "similar" using the internal engine.
you should consider that when modifying the clothes you should also modify the cage of the meshdeform, but it is quite difficult to guess what problem you are having, try to describe it a bit better
If I try to edit the cloths , it will separate from d rig, any edit I did on d body nor d cloth it will separate on d rig why?
yes, if you edit adding or deleting vertices the mesh will lose the binding, to fix this , after edit, just go to the modifier stack and "re-binding" the mesh deform modifier, take care of keep the clothes inside of the meshdeform cage volume or edit the cage too.
Hey Infame David. I had a question. How do you do your natural hair?
control the hair seems complicated in first instance, but a couple of tricks can help you:
*shampoo
*when you are adding particles hairs maybe the best is not let blender do that, try to control where the hair will be grow by yourself, using options like one particle per face or even adding the hair manually.
*comb the entire hair could be difficult, try to do that by parts, selecting specific particles or hidden another ones
*vertex groups to control features of the hair is nice, but textures work much better
*DONT USE TOO MUCH PARTICLES! start with a little number of particles to found the shape of the haircut, then add particles progressively, and when you add a particle reshape this before add the next one, do not let the work accumulate, a good way to add particles in the particle mode is "interpolate" it will make the work more easy, symmetry can help too. children is the best way to add volume to your hair and always using a kink options
*read the manual, really, if you know what each option does, and knowing the features and limitations will be more easy find a good result (this is not to much is only the particle tab options for hair, texture particle tab and the particle edit mode)
*looking for the best hair shader? here is : https://youtu.be/yw9DfPjpH1o
*practice and experimentation
Thank u inflameDavis! This is great! I will use your info when I put hair on characters
if you give us a better description of the issue perhaps we could help you
Sweet model again David,
is the the brother of Veronica??? They look a bit alike, but perhaps thats just the style.
Downloaded it and see if can play with again and start rigging it
Nice it was already rigged, but nothing is happening. Seems stuck. I do have the auto-run enabled and also see the rig panel.
Yet i do see some errors in the console
EDIT Nevermind, somehow my shortcut input for G was turned off... hahaha im an idiot
Am i correct to say that the shape cachete isnt doing anything? I havet yet figured out how you shape bones act on each other.
PS where is the bone surf n hair, i believe this is driving the particle hair to show and hide right?
My render engine needs particles visible other wise it wont export them.
Ow i think i find it, you have added custom props with all kinds of switches... man this i clever and advanced stuff. Nice something new to learn
hello rombout! yes, some shapes are not implemented are there , perhaps the user wants implement, the hair vis and subsurf are a property in the root bone thanks so much, share with us your renders, they are awesome!
How are you switching that driver on rendertime with cycles btw. I cant seem to find how that is done?
this is awesome!! I wish that more high quality model like this will show up in blendswap.!
Keep up the good workl InfameDavid!! :D
So dope. I'll surely dissect this model/rig and try to learn as much as possible from it. HUGE thanks for this gem of a blend!
His hair looks similar to Jimi Hendrix's hair. Don't ya think?