BGE Ragdoll and activation system

  • May 06, 2018
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: turb0
  • License: CC-BY
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this is just a small demo of the ragdoll system ive come up with in the last couple of weeks enjoy and use it as much as you can :D

big thanks to blenderredersky/CGSky for the overlay scene and the fps setup :]

instructions layers 1-5 stay on, 6 is optional

q = deactivate/reset properties e = activate f = shoot a ball

g = slow motion(toggle)

space = t-pose to walk animation(but not back)

the chest, head and right bicep have point-based deactivation

have fun


  • blenderthief profile picture

    dope blend!

    Written May 07, 2018
  • jonesa9085 profile picture

    Hey, I love this project. It has the mechanism that I want to get in my game. The only thing I want to know is, HOW IN THE WORLD DID YOU GET THE TOGGLE-ABLE RAGDOLL AND WALKING CYCLE!!!!!!???? You are superior to mee!!!! If you have an answer respond here:

    Written August 13, 2020