Female Base Model

  • April 29, 2018
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: sskethan
  • License: CC-BY
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This is just a base model of a female character i created.


  • Jorj profile picture

    great topo, nice work. just what I needed! thank you

    Edited May 11, 2018
  • swift502 profile picture


    I know you didn't ask for criticism, but I think this model is really close to being great, that I just had to give it a pass to correct the few little mistakes that I saw.


    I think the girls torso is way too thick compared to rest of her body. Females have very small and thin upper body, compared to men. Also I think the chest is way too "thick", and it almost looks like the breasts somewhat "stick out" from the chest. The breasts should lay on top of the chest, and adhere to gravity. The breasts were the first thing I noticed because the look so unnatural and then it can give bad impression of the whole model.

    But otherwise, I think the anatomy looks really good. Hands and feet also look really great. Topology is fine, although I think the shoulders could have more edge loops and the crotch could be done differently, but that's always a tricky area.

    I think you might struggle with the face, because in my opinion that's one of the most difficult things in 3D and I still struggle with faces. But I think in general you're doing great. Keep it up. :)

    If you wanted you can look at my edited blend yourself, and compare your and my model (which is on the second layer)...

    Edited May 19, 2018
  • swift502 profile picture

    I'm really sorry, I couldn't help myself... :D


    I took a stab at the face. Again, just really basic issues that are easy to fix. Like the eyes, they're way too high up, giving the face that kind of "neanderthal" look. Eyes should be roughly in the middle of the face.

    I may have broken some topology, because I just found it impossible to keep all the loops around the mouth and the eyes. So that's not ideal, but I'm not sure what to do there. All I know is that when loops are as dense as they are in your original model, the shading is hard to keep consistent and I kept getting unintentional "sharp edges".

    Again, I'm not an expert, and I don't usually do this. But you had a really good base with great topology. It's fun to pick up on that and not having to do stuff from scratch. I hope you'll find some of the aspects of my models useful. Like I said I'm still learning, just like you.

    And once again, I put the model up on drive. It's really fun to flick between the layers and see how our models differ...

    Edited May 19, 2018
  • sskethan profile picture

    Thank you for your advise. I'm up for any and all criticism, I'll never get any better without it. You have made some great points. Thanks again.

    Written May 21, 2018
  • chamacon profile picture

    i see what i can do with this blend , thanks

    Written May 21, 2018
  • sapusa profile picture

    OK so good

    Written June 25, 2018