Human Skin

  • March 26, 2018
  • 1,780 Downloads
  • 20 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: FrankRSayre
  • License: CC-0
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Description:

Skin material node setup in cycles created from a tutorial https://www.youtube.com/watch?v=MOpdGyM-AT0 like share and comments pls

Comments:

  • fxswan profile picture
    fxswan

    Absolutely the BEST vid I have seen on skin texturing. Your pace was exactly one and this solves some problems I been having, dreading is more like it. Looking forward to experimenting on how to make different ethnic groups since the literature says mainly topical skin texture is the only real diference. Again, Great work.

    Edited March 27, 2018
  • FrankRSayre profile picture
    FrankRSayre

    Thank you but that Video tutorial is not mine, if you shared your appreciation on Derrk's youtube page as well - Thank you again

    Written March 28, 2018
  • derrk profile picture
    derrk

    Thanks Frank for sharing my tutorial and thanks FXswan for your kind words. Happy blending!!!

    Edited September 12, 2018
  • smutnut profile picture
    smutnut

    Awesome! Thanks. Somewhat new at this and trying to figure shaders in blender out and this helps a lot!

    Edited March 16, 2019
  • G speed  profile picture
    G speed

    Thanks and wonderful material

    Written August 09, 2021
  • wyattsanders profile picture
    wyattsanders

    This is a really impressive skin material setup. The detailing in the texture and subtle color variation makes it feel much more realistic compared to flat procedural shaders. I especially like how the small surface imperfections give it that natural human look instead of a perfectly smooth render.

    Accurate skin tone and texture are also important outside of 3D work, especially when people are trying to improve uneven pigmentation or dullness in real life. For anyone researching practical options alongside visual studies, you can explore https://www.tretinoins.co.za, which focus on improving skin clarity and tone consistency.

    Written February 14, 2026