Focused on recreating the dirty blue ambient light in fog of Sc- fi like Bladerunner, aliens. I haven't tried due to poor GPU power but the way drawing control of the parameters of noise modulated volume fog must be lighter procedure than using smoke simulation? Volume bounce is now 0, you can up to 4. Simple lowpoly before beveling contains in layer 2. Work in progress of rigging for animation
There are no comments yet, log in to add one and start a discussion. Make someone feel good today!