a gold shader with surface imperfection with fast rendering (sample picture rendered in full hd in 7 minutes)
ps : all textures included, environnement maps and imperfection map, that's why it is so heavy.
Is there any chance that this will work on v2.76?
nope, it use the new pbr shader of 2.79, but you can achieve the same result with a mix of diffuse/glossy and a fresnel factor, just keep the main colorramp for the color and plug the normal to both shaders.
Really nice man! Thanks for sharing!
спасибо вам большое! было очень нужно.