An attempt at a real-time anime character a game about 4 yrs back, she came out pretty good i thought. Cant wait for blender version 2.8 going to make this again with EEVEE!!! Woot! Believe everything in the file is fair use or CC0, Some of the Textures are from Make Human, Think i might have grabbed the boots from someone on blendswap and modified them for my use not sure... if you recognize them or they are yours let me know Thnks. anyway have fun and as always keep blending! ps. this only works in the Viewport/BGE her hair goes bonkers in any other engine go ahead test it, if you figure out how to fix it let me know!
looks nice; btw, although I see the BGE tag, the Render Engine still shows "internal", shouldn't it be "BGE"?
i agree however when i try to select a different engine the only available ones are cycles, internal, or freestyle, followed by external engines? any ideas?
This character design sounds impressive, and it's exciting to hear you're planning to recreate it with Blender 2.8 and EEVEE! Just as you’re refining your skills in 3D modeling, understanding slope is crucial in creating smooth animations and transitions in your game. The concept of slope can also apply to character movement and gravity in animations, helping to create more realistic motion. Keep up the great work, and I can't wait to see how your project evolves! Happy blending!
Hi, mein Ziel war es, mir endlich eine neue Kamera zu kaufen, doch das Sparen zog sich endlos. Bei meiner Schwester sah ich, womit sie sich abends ablenkt, und habe es selbst getestet, was mich zu playjonny geführt hat. Nach mehreren frustrierenden Spins habe ich bei Sweet Bonanza etwas mutiger gesetzt und der Gewinn kam völlig unerwartet. Für Spieler aus Österreich sind die Vorteile fair, und genau dieser Moment hat mich überzeugt, es weiterzuempfehlen.
Beautiful!