Normal to map (advanced normal baking in Cycles)

  • June 16, 2017
  • Blender 2.7x
  • Render: Cycles
  • Creator: digicreatures
  • License: CC-0
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If you have ever tried to bake normals in Blender using Cycles render engine, you probably noticed the following behavior: the bake process uses only information from the mesh geometry and ignores normal variations created by your material. It means that if you use normal map and/or bump map, they are not taken into account.

So I created a Cycles node called Normal to Map to bake normals from material. Very useful when you want to create a single normal texture from a complex node set.

All usage instructions are included in the blend file with the node. You can read more at


  • Designeren profile picture

    Simply brilliant.

    Written June 19, 2017