A pretty basic model, but I've used it in multiple scenes and rendered a few cool images using it. I don't have a need of it anymore, and thought I might as well let other people use it :D.
There are 4 meshes in the scene: The Character itself, the sword, the kite shield and the helm.
In total these meshes equal to 60'729 faces/60'785 verts/121'466 tris. Breakdown: Character: 59'272 faces/59'284 verts/118'544 tris Sword: 268 faces/270 verts/536 tris Helm: 1'048 faces/1'081 verts/2'096 tris. Shield: 140 faces/146 verts/288 tris.
It is rigged with an IK rig comprising of 70 named bones.
There are materials done in cycles node editor, and there are textures painted in cycles.
If the textures are purple, just go into the image editor and replace the textures with the ones from the texture folder in the Zip.
Example: Replace Helm_diffuse with the Helm_diffuse in the texture folder and so forth.