My first female character made from ground up. My primary goal was to not fall into the uncanny valley. I planned to use it but it turned out less interesting than I anticipated.
Feel free to use it for any game or animation project of yours or just get inspired by my real-time shaders. If you do find it useful, let me know. :)
|Pros|Cons| |---|---| |BGE friendly|No facial rig / shape keys| |Colorable clothes|Hair mesh is fairly dense (~5000 faces)| |3 Multires detail levels|Transparent mats glitch out in viewport|
Other blends used in this blend (both are mine):