Rope physics with collisions

  • January 16, 2017
  • Blender 2.7x
  • Render: Cycles
  • Creator: swift502
  • License: CC-0
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Response to a request: Collision detection in bone physics.

Rigged using rigid bodies and empties. Can be used to rig ropes, cables etc. Video of usage example.

  • To help you easily set the rig up into some initial position, I built a simple IK rig, which can be found on the first layer.
  • If you want to freeze one or both ends of the rig, set the end rigid bodies' type to passive
  • If you want pin one or both ends to a bone/object, set the end rigid bodies' type to passive, check animated and parent them to a bone/object of your choice.


  • MachineR profile picture

    oh! this looks awesome, i will give it a try.

    thank you very much!

    Written April 08, 2018
  • armitajz profile picture

    Thanks a lot! :) Can you put a tutorial on this, please?

    Written September 27, 2018