Silvertip Reef Shark

  • November 20, 2016
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Marcopolo9442
  • License: CC-BY
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Low to medium poly Silvertip Reef Shark rigged. Game ready, originally designed to be used in Unity. This is one of my first animals I did a while back.


  • mramshaw profile picture

    [I gave your blend a thumbs-up, what follows is meant to be helpful. Feel free to ignore it.]

    I've modelled and rigged a shark or two, so I thought I'd give yours a look.

    Nice model, looks like some texture issues (I'd have to check references) - no big deal.

    If you don't have MeshLint installed, do a search for and install it.

    There are a couple of Tris at the tip of the lower jaw, don't think these can be fixed.

    Lots of non-manifold verts (Claspers? 2/3 along bottom edge) which can be a problem when weight-painting.

    [I'd guess you didn't enable 'Clipping' on your mirror modifier at the start.]

    You don't need to apply Modifiers to export an FBX to Unity, so I wouldn't apply them.

    Then there are some options for the SubSurf level.

    I would apply the Mirror mod however, a finished model should have some assymetry.

    Anyhow, thanks for sharing and feel free to take these comments for whatever they are worth.

    Written November 21, 2016
  • Marcopolo9442 profile picture

    I appreciate the detailed feedback, thank you. This is one of the first critters I did a few years back, didn't even realize or remember I forgot to apply clipping to the mirror modifier.

    Written November 24, 2016