Microdisplaced terrain

  • October 02, 2016
  • Blender 2.7x
  • Render: Cycles
  • Creator: unixseb
  • License: CC-BY
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for version 2.78 mini. Blender can now be used like terragen,i used a 16 bit tiff elevation file (geotiff) computed from lidar datas for recreating a real terrain near san francisco. Elevation map is included, and the 8k diffuse map is also included.


  • mramshaw profile picture

    Interesting. Some fairly nasty discontinuities. Also what's with the SubSurf set to zero?

    Written October 04, 2016
  • unixseb profile picture

    it's a new feature of version 2.78 : adaptive subdivision. when you use this, no matter which level of subdivision you use, it will be computed regarding to mesh distance from the camera. (so you can set it to 0 or any other value, i use 0 coz it flag the modifier to red so i can see directly which ones are marked "adaptive subdivision") you have to set the adaptive subdivision on to use microdosplacement.

    in this scene, the terrain is just a plane of 4KM square subdivde 10 times (very few vertices)

    Written October 04, 2016
  • unixseb profile picture

    you can find detailed information on how to use it here :


    Edited October 04, 2016
  • znatsirhc profile picture

    This looks great. I'm interested in doing this. I can create a real-world mesh terrain from a Lidar point cloud, but I don't know where to find the satellite imagery to use for the diffuse map. Where did you download this image?

    Written December 14, 2016
  • unixseb profile picture

    i use a software called global-mapper to buld the diffuse map from wms tiles. you can do the same thing with any good GIS software, a free one is Qgis. http://www.bluemarblegeo.com/products/global-mapper-download.php https://www.qgis.org/fr/site/forusers/download.html

    Written December 20, 2016
  • eliot33 profile picture

    Thanks a lot for those precious informations.

    Written December 12, 2017