Woodcutter's Cabin

  • October 02, 2016
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: OliverMH
  • License: CC-BY-SA
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This is a small low poly scene I've build some time ago. It's all real-time rendered with GLSL in the BGE. Lighting/shadowing is dynamic as well.

vertices: 5154

triangles: 6307


  • sapablend profile picture

    Thank you @OliverMH ! I wish more artists show BGE's capability in materials and textures. BGE have some limitations but it have good features, too that are hidden behind weak effort on modeling and texturing by users.

    Written October 02, 2016
  • RedFrost profile picture

    whoa that's really good

    Written October 02, 2016
  • DankGames profile picture

    Oliver, I have sent you a Private Message, if you could check it whenever convenient for you, it would be much appreciated.

    Written October 02, 2016
  • RedFrost profile picture

    ayy yo I want a pm too. check out my games.

    Written October 02, 2016
  • DankGames profile picture

    By far the best comment I have ever seen. Absolutely too funny. I have seen your work frequently, however our game is scripted within Unity, not Blender Game Engine. I generally do my recruiting as far as art is concerned. However if you have a general understanding of programming, and would be interested in turning sides to Unity, let me know.

    Written October 02, 2016
  • RedFrost profile picture

    So you need more modeling/texturing. I'm not fit for the job then.

    Written October 03, 2016
  • DankGames profile picture

    Or programming? If we were building out game in Blender Game Engine I'd recruit you in a heartbeat, but its in Unity. Unity logic is very easy to learn, the tutorial base is high. I'm not trying to convert you, but you've got to think about it logically. Thousands of successful games have been designed using Unity. How many successful games have been designed using Blender Game Engine? No where near as many. Unity does so much of the heavy lifting for you, you just fill in the pieces with code and your ready to go. Plus C# is such an easy language.

    Edited October 03, 2016
  • DankGames profile picture

    And your knowledge of art as a background, is extremely helpful as a programmer. Most programmers do not understand art, and therefor have a hard time doing level design, particle systems, lighting effects, the works.

    Edited October 03, 2016
  • microvswind profile picture

    I like it .so cute.

    Written October 31, 2016
  • oldboggy profile picture

    Very beautifully done, thank you.

    Written January 12, 2017
  • wyltsmc profile picture

    Looks amazing.

    Written March 16, 2017
  • Chiaro22 profile picture

    This is a great 3d-model in every way: excellent modelling and texturing, nice details, low polycount and topped off with well-fitting environmental assets plus a great lighting setup. Thanks for sharing it! One of my top favourites from Blendswap so far.

    Written October 21, 2017
  • Allengib profile picture

    Very nicely done you seem to got everything properly proportion, nothing you could do would make it better. But to look better a background would be the only thing to push it out.

    Written June 12, 2018
  • mattjacksonvfx profile picture

    this downloads as a html? any clues as to why that is?

    cheers Matt

    Written July 03, 2018
  • Giannisimic profile picture

    Nice even works great in 2.90. You just need to import it to 2.79 and export the textures

    Written October 05, 2020
  • Paddyboy44 profile picture

    Very nice indeed.Thanking you so much...

    Written May 03, 2022