Terrain Shader Node Group

  • September 22, 2016
  • Blender 2.7x
  • Render: Cycles
  • Creator: Tywele
  • License: CC-BY
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This is a terrain shader node group which applies different materials based on the height and slope of the mesh which it is applied to. It also includes an ouput node which you can use to bake a texture that you can use as a density map for trees and grass.

The screenshots show some examples of what you can do with it. The textures I used are from poliigon.com and I used the PBR node setup from Andrew Price shown here (https://www.youtube.com/watch?v=V3wghbZ-Vh4).

The terrain mesh seen in the screenshots was created with World Machine (http://www.world-machine.com/).

The textures and PBR node setup are not included in the download. You can use the terrain mesh as you like.


  • lavapig1 profile picture

    Amazing job!!

    Edited September 29, 2016
  • pauloviniciussilva profile picture


    Written March 18, 2017
  • idealtitude profile picture

    Thank you for the share, nice work!

    Written September 20, 2020
  • shearock yt profile picture
    shearock yt

    if i were to remove the sand part it gets all messed up, how should i get rid of it

    Written November 04, 2020
  • stivpit profile picture

    Thanks a lot. I'm going to study it.

    Written January 15, 2021