HighQuality LowRes Rock

  • September 18, 2016
  • 454 Downloads
  • 7 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: LucasGeorg
  • License: CC-BY
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Description:

6000 Tris with Detail of 500.000 (usable for game engines) Diffuse Texture + AO Texture + Normal map + Speccular map


in 4096px resolution.

Packed into the Blender file 100% working!

Rotating realtime: facebook.com/lucas.georg.9/videos/10206988903983241/

Made this in Sculptmode with 500.000 Faces made a copy with a decimate modifier to loose facecount this results in a facecount of a several thousands. Painted the diffusetexture and speccular myself and baked the normal from the highres model also addes detailnormal by using the diffuse and a normal overlay layer. Hope You like the work and can use it efficently. Had two days of work with that. Greets Luke

Comments:

  • LucasGeorg profile picture
    LucasGeorg

    Has someone allready tested it?

    Written September 23, 2016
  • LucasGeorg profile picture
    LucasGeorg

    I recognized visible seams in the normalmap like its plane normals on the seams. this happend when i combined main and detail normal i will fix it by texture paint cloned from the normal map on the seams and reupload it. Greets

    Written September 25, 2016
  • OmegaLynx profile picture
    OmegaLynx

    Good model and amazing texturing, good work my dude

    Written November 30, 2017
  • LucasGeorg profile picture
    LucasGeorg

    Thanks!

    Written November 30, 2017