This is a Model of a Nintendo NES Gamepad . Modifier are still active. I used it as a starting point for motion graphics animation. I created this by using reference photos from web. The proportions are as good as possible. (no rig!)
https://youtu.be/hnimuZ3IRk0
Nice work on the NES gamepad model, the proportions really capture that classic feel and it’s cool that you used it as a base for motion graphics animation. Seeing retro gaming hardware recreated like this always reminds me how gaming culture evolved into what we have today, from simple controllers to massive online ecosystems where people also enjoy casino entertainment alongside games. When I want to switch from creative inspiration to something more interactive, I sometimes check out https://krikya-bangladesh.pro/app/ because it combines casino vibes with slots, live bets, competitive odds, and the chance for real winnings. The app works smoothly on my phone, so having access anywhere makes it easy to jump in for a few minutes, whether it’s spinning slots or placing quick bets after watching gaming or sports content.
Screws in Blender are not the thing because of the BoltFactory Addon. It's almost like adding a default cube^^. I found it easier with vertex groups. You can give them names and reselect them easier (imo). Maybe it's just habit XD