Wireframe hologram material with adjustable turbulency via magic texture node (default figure). Disconnect this node to get uniform glowing material. Play with pixel size in wireframe node. You may also want to change the values of the very first math node (e.g. change multiply value to add value to get the more intense result). Needless to say, color variations for this material are endless. Reduce emmision for less intense glow. A glowing seashell is an example and is not included in the file.
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