Kept hearing about Marvelous Designer, got the demo and was impressed how quickly clothing manufacturing was possible in this app. The 30 day trial ended, within a day, I was already missing MD, and bought it. Finished my Blender to Marvelous Designer testing, so here it is. Detailed text explanation in the file. The 2 main issues were getting the shader/rendering in both apps to look the same and exporting with and with/without animations. Learned a new animation format in the process, Point Cache(.pc2). Good for clothing animation, but also the only way to get character animation into Marvelous from Blender. I tried every format flavor or the these, collada(which is what MD uses) .fbx and .obj formats and 3 or 4, 3rd party converters, nada, nothing worked. OBJ Point Cache finally worked for me. Hope it helps someone in MD. Since Natasha was designed as an avatar for MD, the poly count is medium high, wouldn't take much to drop to games res.