This is a Steampunk boot that I made for a game I am making. This is the fixed version with all textures packed and I also finished the low-poly version.
High-Poly -- 169,737 vert Low-Poly -- 15,343 vert
Sorry to hear that I am new to game design will try to lower the poly count more when I finish the full model. Do you have a suggestion for a target count for game models.
No problem at all! Getting a low poly mesh with a nice looking design is very tough. The trick is using Normal maps to define detail, because no one actually gets that close to your mesh. In a CGI environment, you can afford to have high detail stuff, in a game its (usually) impossible for the player to get close to a persons boot. Those gears, those screws, those details you bake into a map and use them as a texture instead. By baking the map and adding shadows you can cut down on polycount insanely.
Here is the new lowpoly boot it comes in at a whopping 538 vert.
http://www.blendswap.com/blends/view/85525
Wow! That is much better, that is perfect game material. I might have a job offer for you actually =P
Im currently recruiting for our Upcoming Indie Game "The Squad". I sort through sites like BlendSwap, SketchFab, and DeviantArt trying to find potentially skilled artists who would like to work with us in designing a hit indie game. If your interested send me a conversation message!
nice!!!!