Game: Saving Polygonia

  • June 16, 2016
  • 343 Downloads
  • 1 Like
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Designeren
  • License: CC-0
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Description:

Whoop! My first upload on the glorious Blendswap! This is an intentionally basic mini-game, designed to be easy to learn, yet fun to play.

There is a small chance I made it a tat bit too hard for this audience, considering you guys probably don't have time to actually play the game for more than like 2 minutes, but nonetheless. The game is definetly doable, It just takes a couple of tries to understand the "trick". =)

Have fun! Make Games! Yeah!

Comments:

  • RedFrost profile picture
    RedFrost

    Fun game but I recommend that you change the rate at which the enemies spawn because I got flooded with them all to frequently. And thanks for the mention, by the way!

    Edited June 16, 2016
  • Designeren profile picture
    Designeren

    Sh*t, I kind of knew I had made it too hard. :/ Thank you for all your great uploads, Btw. You are a source of inspiration! :)

    Written June 16, 2016
  • RedFrost profile picture
    RedFrost

    Thanks, I appreciate it

    Edited June 16, 2016
  • painki11er profile picture
    painki11er

    The quality looks really good on it, you might want to give more detail on what the game objective is though, just sayin. Cause I'm not sure if it was just me or not, but I was wondering if there was something I needed to find in the level. Great game though, nice job!

    Edited June 16, 2016
  • Designeren profile picture
    Designeren

    So true. I could have explained the objective a lot more detailed. Like, "destroy all the triangles!". I guess I'm just a sucker for enigma.

    The prototpe actually had powerups scattered across the map, so the idea of finding something was there originally, but I removed it because it took too much focus away from the action. Thanks for the feedback! :)

    Written June 16, 2016
  • ebot102 profile picture
    ebot102

    Really cool! Having little to no experience with blender game engine, I don't know what the ability to create a finished product is with this engine, but this would definitely be something cool to see in a game engine like Unity! Great job!

    Written June 17, 2016
  • Designeren profile picture
    Designeren

    Honestly, I have no experience with Unity, but I have experience with Unreal engine. I think I could have made this game just as easily in U4 engine as in the BGE.

    It's just that I love the BGE. With all its shortcomings, odds and ends, it's just so darn charming and lovable.

    Edited June 17, 2016
  • CaptainRex profile picture
    CaptainRex

    Nice work!

    "It's just that I love the BGE. With all its shortcomings, odds and ends, it's just so darn charming and lovable." totally man! Well said, I am looking forward to have you in the "BGE Lover" group :D

    Cheers, Rex Logen

    Written June 18, 2016
  • Oaklati profile picture
    Oaklati

    1496 kills c:

    Great game, I really like the polygonal-space feel. It kinda lacked direction though, or some kind of goal.

    Edited June 19, 2016
  • Designeren profile picture
    Designeren

    I know. There should probably be a message at startup stating: "Shoot all the triangles to win" or something. Or perhaps a reverse couter to tell the player how many enemies remain.

    Thanks for your feedback. It's very valuable for my learning process.

    Written June 21, 2016
  • snowlocko profile picture
    snowlocko

    BEST GAME EVER!!!

    Edited June 29, 2016
  • Designeren profile picture
    Designeren

    Seriously. LOL :D

    Written July 01, 2016
  • akira26 profile picture
    akira26

    ok trying!! thanks!!

    Edited July 03, 2016
  • Designeren profile picture
    Designeren

    Np, m8

    Written September 10, 2016
  • snowlocko profile picture
    snowlocko

    I'm surprised the popularity of this project drop so quickly lol. Do people not see the potential you've got?

    Written November 12, 2017
  • Designeren profile picture
    Designeren

    Well. I am still working on a bge game intended to be uploaded here, but now the blender foundation has announced that the game engine will no longer be a part of blender... so RIP

    Sad. Very sad.

    Written April 23, 2018