character woman, texturisada in cycles, with clothing, shoes, hair is mesh, has a basic rig, (I'm not good at it) with pose in T, if someone could give rig and upload it again would be great, the I made clothes with the same mesh body, surely find details, but they are typical of a beginner, this in my first model in blender great, but has taken me a while to learn to use it. I hope you serve this. Greetings.
THE GOOD SIDE I really love the style and concept of the character also the deformation part of the rig seems very well designed to me
THE BAD SIDE really too many polygons you don't need that number of polys to get smooth surfaces leave the work to subpatches this is what they are for
at first sight I was betting for a presubdivided model at second sight I suspect this is a semi-automated retopology from a sculpure work
NOTES place all the character objects in a single layer in blender layers are used for visibility and not to separate objects also place the skeleton in a single layer separated by the object use the bones layers (not the objects layers) to organize the rig
keep in mind that you can only use bones for animation of a linked character
Hi, thanks for taking the time to respond .. !!. the truth is that this model started it 6 months ago, changed shape several times the body because he could not get it right, it discouraged me, I think my big mistake was making the parts separately and then put them together, I saw many tutorials and do not fit well with few polygons, the hardest part for me was the face and hands, I will not make the same mistakes, thanks for your comment !! .. I did not know I was doing all these things wrong .. !!. I'll be a rookie long time, but I also know that the only way to improve is to learn from those who know much, thanks for your advice !!
Yes it is somewhat hard to find good reference and tutorials on the web. I guess too many people write tutorials when they are just beginners and so bad habits spread. Take a look at the link below it may help you reach your potential. And by the way you do have excellent artistic skills your character design is really lovely.
http://joecosman.blogspot.it/2011/03/rigging1-and-teaser-for-minituts1.html
Very cool! Nice style! padone did some really good observations up there. Mainly trying to optimize and use less polygons. Also: the bone to the right move the eye to the left (and vice-versa); there are meshes overlapping (like the hair-face-ribbons): you can do that, but have to be careful so it doesn't appear in the render; I miss a LOT the belt-button part of her pants: it's very weird the way it is; keep practicing with the hands-feet-fingers; the face looks great, but the place you put the UV-seam is very dangerous and apparent. I hope you keep producing, cuz your model is years ahead of many modelers out there! GJ!
Love your design, was looking for a base model to design a belly dancer from. Your model is perfect, thank you for sharing!
hello, please comment my mistakes to do better next time ...