Krystal Fan Art

  • May 13, 2016
  • 1,026 Downloads
  • 3 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: MirceaKitsune
  • License: CC-BY-SA
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Description:

This is my version of the Krystal model by Mikiel2171. I did several bug fixes and added many new features. It includes both Blender Internal and Cycles versions, though each was developed separately and has its own modifications.

There won't be many updates on this model, which is an older work. I later created a customizable non-fanart character based on it, which I am now maintaining instead. For those interested, it can be found here: http://www.blendswap.com/blends/view/78647

Credits: The original submission was created and made freely available by Mikiel2171 (model) and LittleDragon and CharleyFox (textures). The character Krystal belongs to the Starfox series by Nintendo.

Comments:

  • notallytggs3rdaccount profile picture
    notallytggs3rdaccount

    laagggg! you really need to remove the extra hair you add, it make my pc lag like crazy. Too detailed!!!

    Edited May 19, 2016
  • MirceaKitsune profile picture
    MirceaKitsune

    The fur will use a lot of memory; If you don't have at least 8GB of RAM, I suggest enabling child particle simplification, and using a value like 0.5 or 0.25. It was difficult as is to make fur look good with so few particles, and that's the best balance I could find.

    Edited May 21, 2016
  • snowlocko profile picture
    snowlocko

    Can you try to find and improve some Male anthros?

    Written May 30, 2016
  • MrEl profile picture
    MrEl

    Actually, it really doesn't use a "lot" of memory. I freed the particle editing back to its default, added in 10000 emissions of particles. And while I was at it, scaled down the root thickness under "Cycle Hair Settings" down to 1.6 to make it look like actual hair... instead of these ugly, thick spikes (no insult intended). All of this took 122.18M of memory from the system when rendering the "Path Trace Sample". Yet my bottleneck laptop using a CPU from 2005 only has 4GB of RAM.

    And lag is a good thing in this case. Blender is not the kind of program to have everything exported and pre-rendered all at once. If there was no lag, it would be in a program that let you "look" at the model, not edit it.

    Written October 19, 2016
  • MiriamAHoyt profile picture
    MiriamAHoyt

    I'm always impressed by people who can competently handle particle hair.

    Edited June 03, 2016
  • MrEl profile picture
    MrEl

    Compared to modeling a model from scratch. Particle hair doesn't seem hard at all from what I've learned. Because it's not like you're placing every single hair manually. Blender handles all of that for you by spawning particles over materials/faces you highlight randomly.

    At least, that's how I assumed you created hair in Blender. The behind the scenes in Kung-Fu Panda where they talk about how much work they put in the hair physics made it sound like they individually created each hair on each character.

    Written October 19, 2016
  • IUseBS profile picture
    IUseBS

    @MirceaKitsune Love your work! :) Wish I knew Blender better so I could actually get use out of her. Just one question: Are the Cycles and Internal versions both in the file 'Krystal V2.5 Cycles.blend'? Because otherwise, the download is missing the Internal version.

    Edited June 20, 2016
  • MirceaKitsune profile picture
    MirceaKitsune

    I added both files separately to the submission. If one is missing, it might be an error, or Blendswap's interface tricked me. I might have to look into it later...

    Edited August 26, 2016
  • IUseBS profile picture
    IUseBS

    Just letting you know it's still an issue. There should be both models, but only the Cycles one is there. Just checked it. Sorry to necro my message.

    Written October 08, 2017
  • MrEl profile picture
    MrEl

    I'll figure it out eventually but where do I find her clothes?

    A Few Moments Later Found it, completely by accident. You know those dots in the grid right next to the word "Global" (Transforms orientation). Ironically so, I always questioned why they were there in the first place. Tiny controls like that makes me feel like they aren't important. Turns out, they select preset "layers" of different skins to the object. Aren't I lucky!

    Written October 19, 2016
  • RobotHare27 profile picture
    RobotHare27

    Pretty hot if I do say so myself.

    Written April 19, 2019