Bark Shader

  • March 12, 2016
  • Blender 2.7x
  • Render: Cycles
  • Creator: AlanShukan
  • License: CC-0
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I use Substance Designer to generate all the textures and then i export it to Blender cycles, has 2 resolutions :4k and 1k (im sorry,lower resolutions means no detail at all,that doesnt work for this shader),contains diffuse,glossiness,normal map,height map,specular map and ambient oclussion, and is totally tilable!

For the limitation on size, even compress its to big so, if someone find a way to compress 322 mb on 90 tell me plese :D

Its totally free so i hope helps you :D


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