Rev 004
My personal collection of nodes for Blender. More information and tutorials at https://sharkigator.wordpress.com/2016/01/16/sharkigator-node-collection/
PBR Nodes are by CynicatPro: https://www.youtube.com/user/CynicatPro
The EdgeNode is from BlenderNPR: http://blendernpr.org/downloads/
You can contact me if you want your own nodes to be shared, if you have an idea for a node or if you know how to improve a certain node.
Screentone Setup (for both Blender Internal / Cycles)
Soft AO Cel Shading Setup (Blender Internal)
=== Misc === 7Segment
=== Distortion === Barrel Distortion (Inverse) | Barrel Distortion Autozoom (Inverse)
=== Converters === Grayscale | Separate HSL | Combine HSL | Combine HSL Max Channel Only | Separate YUV 601 / 709 | Combine YUV 601 / 709 | Separate YCbCr 601 / JPEG
=== Screen === LCDScreen Filter | Pixelate | Screen Shader
=== Posterize === Posterize HSV | Posterize RGB | Posterize YUV
=== PBR === Fresnel Simple | Reflection Simple | Metallic Simple
=== Helpers === Round | Round Vector | Scale Vector | Vector Length
=== NPR === EdgeNode v 1.2.4 | LineSquiggle
=== Misc === Matcap | NormalPass to NormalMap
I'm glad that you like it. I'll update this collection every time I've got a bunch of new nodes. If you've got an idea for a node, you can tell me, then I can try to create it ^.^
Thank you for sharing this collection ! I liked very much the pixelate node. Really brillant !
Thanks for the good hint on how to do 7-segment displays on your blog. I borrowed the vertex color layout idea for the digits on a power-indicator-meter I made, however I'm not sure if my node groups are the same as yours. (Wanted to figure it out for myself first.) I guess I'll have to give yours a look-over to see if they're the same or different. In my case it took a lot of boolean style stuff with node groups for each number and using the modulo function for numbers to keep repeating.
Thank you, it's always nice to look over someones node groups. I learn a lot from analising other peoples work. Thanks for sharing.