A (very) high poly mesh of Deep Space Nine.
I really do mean "mesh", by the way - basic materials are assigned, but the first preview image is heavily photoshopped. The others should give you a better idea what of you're getting.
With all three sections of the station turned on (which you may not need, depending on the shot), the model clocks in at just over a million polygons. That's a huge number, but the polys all serve a purpose - there's no random subsurfing or extraneous loop cuts.
I made a somewhat unusual choice here by cutting the windows into the model (instead of using normal maps). There are a couple of reasons for that. First, it's more fun :) Secondly, the windows are only about 3% of the overall poly count, so you wouldn't have seen a huge difference in rendering time. Third, this way you can separate the windows and put them on another render layer (if you want to use the compositor).
The materials are pretty basic, but at least all the slots are assigned (meaning you don'thave to go through and manually put glass on all the windows). If anyone actually wants to texture this thing, I'd love to see it :) It wouldn't be as bad as you think - there are tons of mirror modifiers and duplicate objects. I just don't have the interest (and I've used up all my spare time).
More pics of the model available on my Facebook page.
Anyway, hope you enjoy!
Please note that this model may NOT be used commercially. "Star Trek" and all related marks, logos, and designs are owned by CBS Studios, Inc. This model is not endorsed, sponsored, or affiliated with CBS/Paramount or the Star Trek franchise.