Trebuchet Game Update

  • November 09, 2015
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: clive9
  • License: CC-BY
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This is an update to Blend #81293.

  1. Fixed issues that prevented it working in Blender 2.76

  2. Tweaked some textures.

  3. Fixed a bug that made it impossible to finish the game.


This game demonstrates a way to use shards from the cell fracture tool without exploding them all at once. In this game a shard is only activated from a direct collision with the projectile or if the shard that is supporting it is displaced. This results in a reasonably convincing demolition of the castle tower by repeated blows from the trebuchet. Uses only the physics engine plus a script to control shard activation. I modelled the trebuchet on a toy I purchased from Skipton Castle gift shop.

Thanks to mherpin on blend swap for his ground texture

Smoke Andreas EsauĪs Easy Emit Add-on

Sounds from ryansnook, Small explosion juskiddink, Distant explosion

Sky Dome:


  • RubenRFIlms profile picture

    Great work man :D I love the look although I would make the sound effects not as harsh but other than that it's awesome :)

    Written November 21, 2015