I have been thinking about how to make an anti-piracy system for my games so that when I sell them, nobody can steal them. I devised this simple but clever method for piracy checking for games that you want to sell. What the program does is first, read a file. If it is the first time starting the game, there will be no file to read because the script did not create it. After a one second delay, it will create the file. In the file is the name of the computer. The game runs smoothly. The second time and every time after that, the file will be read because it has been created. It will get the contents of the file and compare it to the name of your computer. If they equal each other, the game will run smoothly. If not, it will add an overlay scene (which will be the piracy alert) and it will suspend the main scene so that the original file will not be re-written with the computer name and thus rendering the piracy checker useless on the following runs of the game. I hope you enjoy this game asset.