BMW M3 Staff Pick

  • February 17, 2010
  • 5,400 Downloads
  • -3 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: tahseen
  • License: CC-0
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Description:

This is a newer version of my old BMW M3 model that I had previously uploaded.

I fine tuned the model in Blender 2.62 a bit and then rendered it in Cycles

Comments:

  • mofx profile picture
    mofx

    Great model, thank for the upload.

    Written February 17, 2010
  • tahseen profile picture
    tahseen

    Most welcome :-)

    Edited February 17, 2010
  • Starduster profile picture
    Starduster

    Awesome Model, and yeah, thanks a lot.

    Edited February 22, 2010
  • gmanintheusa profile picture
    gmanintheusa

    can i put this in my video game?

    Written June 24, 2013
  • svefngenglar profile picture
    svefngenglar

    Thank you, perfect.

    Written October 31, 2013
  • ligobrill profile picture
    ligobrill

    Thank you for this great work

    Written May 11, 2015
  • kyaustad profile picture
    kyaustad

    I get just pink like the textures arent packed properly or am i upacking wrong?

    Edited August 19, 2015
  • Kaouthia profile picture
    Kaouthia

    It took a couple of minutes, but I figured out what was causing the pink renders. It's the HDRI file (or lack of). Just switch it out for another one, or set it to a sky, and all is well. :)

    Written November 30, 2015
  • hnsek profile picture
    hnsek

    i can use this model in my game?

    Written February 23, 2016
  • littleman27 profile picture
    littleman27

    I would not suggest that because. The model has a 367,000+ Verts so unless you have a beefy computer then i would say no. Now in the game engine it runs fine even with my crappy laptop, but the development stage is slow and laggey. today i tested just 1 car in the game engine and and the results were fine the game engine was running smoothly but like i said the blender in the development stage was slow, but then i tested 16 of the cars and the Verts count came to be 5,878,800 + and the game stage was laggey as well. SO BOTTOM LINE: unless your game is specifically for beefy computers i would not suggest making it online but if it is a single player game, i would suggest being gentle with the amount of cars you put in the game. And for development stage when using high vert counts like this, do what you can with your own computer, but if the lag gets to much i would say look at the Optimal (production-grade) hardware specs blender shows and get a new computer: https://www.blender.org/download/requirements/

    I hope this post was helpful, and i wish the best on your journey of game developing.

    Written March 07, 2016
  • Shrewzerslashfx profile picture
    Shrewzerslashfx

    I wish the textures were packed but they are not.

    Written October 01, 2016
  • blendercoptron profile picture
    blendercoptron

    Fantastic model! Thanks for share this!

    Written March 23, 2017
  • qq1206775631 profile picture
    qq1206775631

    very good

    Written December 25, 2017
  • Haiaia profile picture
    Haiaia

    Really cool model ! Thanks

    Written March 26, 2018
  • jas3d profile picture
    jas3d

    Thank you, very nice

    Written May 11, 2019
  • jas3d profile picture
    jas3d

    Thank you, very nice

    Written May 11, 2019