Proportions of the Face

  • September 17, 2015
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: ArtOfLight
  • License: CC-0
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I've been learning about the proportions of the face recently and was just so amazed by its' design and how everything fits together and is a part of each other that I started to wonder what it would look like to follow each proportion exactly and here is the result. I've included the rig and the base retopologized head in the blend file. The rig is grouped into three different detail levels to provide some organization and also the text is in its' own group, so all of the text can be turned off together. Also, when I was doing the project, I decided not to spend the time doing a great retopology job on the neck since it wasn't going to be seen and the mesh resolution was so high that it didn't matter anyway, but you may have to fix that if you decide to use the head in a project. Even though some of the proportions change a bit from person to person, the rig does provide good guidelines as well as a very good checklist of things to look for when sculpting. If anyone has any proportions I may have missed, please feel free to share as well.

As a side note, the first image is what is actually in the blend file. The other four are part of the final image I made. Also, if you would like to see more about the workflow I used to make it look like clay, I made a few notes on my website found here:!proportions/cup5 It can also be seen on Blenderartists here:


  • JDHaller profile picture

    Very nice Thanks for sharing :)

    Edited September 18, 2015
  • ArtOfLight profile picture

    You're welcome! I'm glad to share it.

    Written September 19, 2015
  • CaptainRex profile picture

    Wow! Really useful : )

    Cheers, Rex

    Written September 20, 2015
  • ArtOfLight profile picture

    Thanks for letting me know, that's really wonderful to hear that you'll be able to use it :)

    Edited September 21, 2015
  • Matt1251 profile picture

    what does cc-0 creative commons license mean?

    Written September 22, 2015
  • JDHaller profile picture

    Here it tells you there are no restrictions with the file. can be used for any purpose personal, educational commercial what ever you like. May be nice to give credit but it is not necessary at cc-0. Hope this helps. :)

    Written September 22, 2015
  • MindOverMatter profile picture

    Wonderfull job! Thank you very much for uploading such valuable resource and knowledge. It helps me a lot figuring out how some head wereable devices will fit ( with correct scale and proportions). Thnaks again :)

    Written October 29, 2015
  • ArtOfLight profile picture

    You're very welcome! That's really great you were able to use it in an actual project.

    Written October 30, 2015
  • datatai profile picture

    thank you. i'm a fan of blender 3d from Vietnam where locates asia.

    Written February 19, 2016
  • ArtOfLight profile picture

    Wow, from Vietnam, that's pretty cool. You're welcome, I'm glad you could use it. Blender really is a pretty neat program; it's amazing the stuff you can do with it for it being free.

    Written February 25, 2016
  • wout profile picture

    Wow ! Thank you !

    Written April 01, 2016
  • ArtOfLight profile picture

    You're welcome! I hope it will be useful.

    Written April 05, 2016
  • mlyman profile picture

    You're awesome! Thank you! I plan on using this in volenteer art teaching at my kids school.

    Written June 28, 2016
  • ArtOfLight profile picture

    You're very welcome! That's a pretty great way of using it. Thanks for telling me :)

    Written July 14, 2016
  • rajyadav profile picture

    awesome ! great job

    Written November 15, 2017
  • ArtOfLight profile picture

    I had not seen your comment there. Thank you and you’re welcome! I’m glad you like it :)

    Written December 07, 2017
  • vnf38608 profile picture

    I was having a hard time designing characters for a game and this is so incredibly helpful, thank you. :)

    Written March 02, 2021