The Deer Rigger

  • August 31, 2015
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: MajorNightmare
  • License: CC-0
You must be logged in to download.


Custom Rigify armature for quadrupeds, could be used on a horse or other similar animals. Presented with NLA strip to show all actions in one take, but contains the following actions: idel01, idleo2, walk, run (couple of speeds), jaunt or prance. Credit Chip for the Red Deer on and NicholasAnderson for low poly texture. It was rigged for use in Unity 5. FBX export from Blender 2.72 to Unity 5 is seamless. Make sure to put a check on "deform bones only" when exporting FBX so you don't get all the useless helper bones. The Rigify Metarig can be reused and resized to accommodate differ size meshes. Enjoy

Updated version here:


  • Ted3d profile picture

    Great model and rig!! Thanks a lot for sharing

    Edited September 03, 2015
  • JDHaller profile picture

    Excellent work thanks for sharing. To all involved :)

    Written September 04, 2015
  • churritorulin profile picture

    Thanks a lot for this model. I'm sure i will use it on this project

    Written March 23, 2016
  • Nahotnoj profile picture

    EDIT: Sorry, please ignore my noob question - if anyone has the same problem as I did, I simply forget to uncheck "only render" in the "Display" menu. : )

    I opened the blend file, looks awesome. I've been having many frustrations making my own quadruped rig from scratch for a fighting bull, and would like to try adapting this to my character.

    BUT, I'm having the problem that I can't actually see the rig. The visibility eye on the outliner is checked on , and I've tried toggling all of the bone layer visibilities on, but I still see no armature in the viewport... what gives?

    Written August 04, 2016
  • MajorNightmare profile picture

    Hi Nahotnoj,

    Enable the Rigify Addon if it isn't already. Open the file, top right of Blender click "Reload Trusted" to enable the Rigify python script. Now click on the rig, put it in pose mode, then you should see the Rig Main Properties in the properties panel i.e. the menu brought up after press "N". There you can hide/show the rig helper bones etc...Cheers

    Written September 15, 2016
  • Chernabuk profile picture

    Good job. Thanks

    Written November 09, 2016
  • kukori profile picture

    Excellent model/rig/animation. Super high quality. Thank you for sharing!

    Written April 13, 2019
  • iiviiay profile picture

    Thank you for sharing

    Written September 13, 2019
  • yohannspicture profile picture

    Thanks for sharing and different sort of movements :)

    Written September 23, 2019
  • Android3175 profile picture

    This is awesome! thanks for sharing this!

    Written September 25, 2019
  • Bhara da profile picture
    Bhara da

    This model is great thank you.

    Written July 03, 2020
  • farooq profile picture

    please make deer

    Written October 15, 2020
  • luckyboi profile picture

    Nice model, many many thanks

    Written November 17, 2020
  • iron_spider profile picture

    I only want to use the jump and running. any idea how to do that? please help. i want to make a christmas animation as a greeting card.

    Written December 17, 2020
  • MajorNightmare profile picture

    The animations are all single/individual actions so Unity has access to each animation. To use them in Blender, you need to Turn on "Show Overlays" to see the mesh and rig. Select "Rig", then open another window(if you don't already see it) in blender, and change the view to "Dope Sheet", and change the Mode to "Action Editor", here you have access to all the animations I created. Open another window in Blender and change(if you don't already see it) to NLA(nonlinear animation). Delete the NLA strip I created, that combines idle, idle2, walk, run etc... and create you own NLA strip. If none of that makes sense read up up and Actions and NLA strips. Happy Holidays.

    Edited December 30, 2020
  • MajorNightmare profile picture

    I noticed the front legs are popping/twisting while looking into iron spider's request. The legs all have a "knee target" helper bone that is hidden. While the rig is selected enter pose mode and press alt-h to unhide them. You'll notice the issue in the blend between walk and run2xSpeed etc... in the NLA strip. To fix it, just move the knee targets so the are in front of the knees about a foot or 30cm's, then add a keyframe. Repeat this at each subsequent keyframe until they stop popping. Cheers

    Written December 30, 2020
  • iron_spider profile picture

    Thanks so much I figured it out and made it happen

    Written January 19, 2021
  • lekohardi123 profile picture

    Do you know if there is a way to make the textures work in 2.8x or later versions?

    Written January 04, 2021
  • MajorNightmare profile picture

    Hi Lek, kinda, sorta, maybe... There is only a single simple color/albedo'ish texture to work with, the RedDeerPaint.png. Select the model, in the Material properties, click use nodes. Open another window in blender and set the view to shader editor. Plugin the color texture the base color. turn down the specular to 0, turn the roughness up to 1. Kind of plain, no real roughness or normal map info. I added a screenshot to the picture section above. Do the same for the antlers. Cheers.

    Written January 14, 2021
  • MajorNightmare profile picture

    Hi All, just uploaded a new version with completely overhauled textures (just for you Lek! lol). Fixed some of the animations that had leg twitching and removed the NLA Strips to avoid confusion when trying to use or edit the existing animations. Should be released soon. Cheers.

    Written January 24, 2021
  • AndrejZakon profile picture

    Отличная модель Спасибо создателям!

    Written March 16, 2021