Blender 2.75 Cycles Smoke Shader

  • August 12, 2015
  • Blender 2.7x
  • Render: Cycles
  • Creator: Norumbega
  • License: CC-0
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This is a simple smoke shader that I've made. It makes sharp smoke with ridges. I've used 96 divisions for the resolution of the smoke here. The Cornell Box model used is from I haven't experimented much with this shader, so I would be interested to hear anyone's results.


  • Tozan profile picture

    can this smoke shader can be flown through like a nebula in a space smulator as a static mesh ?

    or is it just a rendering of a 2d picture, and not a modeled object?

    Written August 14, 2015
  • Norumbega profile picture

    I don't really understand your question. This shader is applied to the domain object of a Blender smoke simulation in cycles to yield fairly decent looking smoke. What are you trying to use it for?

    Written August 14, 2015
  • Tozan profile picture

    Wanted to see if Blander cooks its shader effects onto the mesh so it can be imported out to be imported into a 3d graphics engine to put the mesh smoke in a space simulator environment so your ship can fly through the smoke cloud as a non-collision 3d static mesh.

    Edited August 14, 2015
  • FayZee profile picture

    Great!! You could also use it as cotton wool.

    Edited August 22, 2015
  • AllanNirvana profile picture

    looks good

    Written October 03, 2015